- Shadow Name
- Kaleidoscope
- Player
- Greg
- Chronicle
- Runaways
- Concept
- Mind control victim
- Vice
- Sceptical
- Virtue
- Defender
- Path
- Mastigos
- Order
- -
- Legacy
- -
- Intelligence
- ●●○○○
- Wits
- ●●○○○
- Resolve
- ●●●●○
Mental
- Strength
- ●●○○○
- Dexterity
- ●●○○○
- Stamina
- ●●○○○
Physical
- Presence
- ●●○○○
- Manipulation
- ●○○○○
- Composure
- ●●●●○
Social
- Academics
- ○○○○○
- Computer
- ●●○○○
- Crafts (Knitting)
- ●●○○○
- Investigation
- ●○○○○
- Medicine
- ○○○○○
- Occult
- ●○○○○
- Politics (Bullies)
- ●●○○○
- Science
- ○○○○○
Mental
- Athletics
- ●○○○○
- Brawl
- ○○○○○
- Drive
- ○○○○○
- Firearms
- ○○○○○
- Larceny
- ●●○○○
- Stealth
- ●●○○○
- Survival
- ○○○○○
- Weaponry
- ○○○○○
Physical
- Animal Ken
- ○○○○○
- Empathy
- ●●●○○
- Expression (Writing)
- ●●●●○
- Intimidation
- ○○○○○
- Persuasion
- ○○○○○
- Socialize
- ●●○○○
- Streetwise
- ○○○○○
- Subterfuge
- ●●○○○
Social
- Health
- 7
- Willpower
- 7
- Wisdom
- 6
- Size
- 5
- Speed
- 9
- Initiative
- +6
- Defence
- 3
- Armor
- 0
Traits
- Mentor (Memnon)
- ●●●●○
- Resources
- ●●○○○
- Indomitable
- ●●○○○
- Safe Place (Bunker)
- ●●○○○
- Status (Politics)
- ●○○○○
- Status (Expression)
- ●○○○○
Merits
- Contacts
(Social services) - ●○○○○
- Contacts
(Lawyers) - ●○○○○
- Contact
(Hacktivists) - ●○○○○
- Ally (Sophia)
- ●○○○○
- Ally (Mehdi)
- ●○○○○
- Ally (Jack)
- ●○○○○
Merits
- Gnosis
- ●●●●
- Ritual Interval
- 1h
- Max Yantras
- 3
- Max Active Spells
- 3
- Paradox Die/Reach
- 2
- Combined Spells
- 2
- Mana/Per Turn
- 13/4
- Nimbus
- +3 Empathy
- Mind (Ruling)
- ●●●○○
- Space (Ruling)
- ●●○○○
- Forces (Common)
- ●○○○○
- Prime (Common)
- ●○○○○
- Death (Common)
- ●○○○○
Arcana
- Counterspell
- Arcana 1
- Uni' Counterspell
- Prime 1
- Mage Armor
- Arcana 2
- Sympathetic Range
- Space 2
- Summoning
- Arcana 3
Attainments
-
Magical Tools
- Fountain pen
- Yarn
- Pierce Deception
- Investigation
- Tune In
- Empathy
- Correspondence
- Empathy
Rotes
-
Praxes
- Modify Memory (?, Mind 3)
- Augment Mind (p161)
- Telepathy (p161)
- Read the Depths (p162)
-
Status
- Health: 7/7
- Willpower: 8/8
- Mana: 9/13
- Experience: 5 XP, 3 beats (page 83)
-
Conditions and Spells
- Tense
- Amnesia
- Boon/Hex? Oppose the Exarchs (8-again on actions to oppose Exarchs, terrible consequences if I break it)
-
Aspirations
- Try to save Andromeda 💫
- Try to protect Uluru from these Ashcroft c*nts 🪨
- Share Memnon's memory of having his limbs destroyed by the ashen man with the ashen man
- Connect the minds of humanity 🕸️
- Become wiser 😇
-
Possessions
- (none)
Character Creation
- Shadow Name: Kaleidoscope
- True Name: Ezra Kahane nee Jordan Kavinksy
- Player: Greg
- Chronicle: Runaways
- Virtue: Defender (intervene in an injustice)
- Vice: Sceptical (question something for which I already have evidence)
- Concept: Mind control victim
- Path: Mastigos
- Order: (none)
- Legacy: (none)
- Appearance: Pale, emaciated, hospital coma patient crew cut, scruffy facial hair, 90s grunge tragic outfit
Attributes
- Mental: Intelligence 2, Wits 2, Resolve 4
- Physical: Strength 2, Dexterity 2, Stamina 2
- Social: Presence 2, Manipulation 1, Composure 4
Skills
- Mental: Computer 2, Craft 2 (Knitting), Investigation 1, Occult 1, Politics 2 (Bullies)
- Physical: Athletics 1, Larceny 2, Stealth 2
- Social: Empathy 3, Expression (Writing) 4, Socialize 2, Subterfuge 2
Magic
- Nimbus: Everybody feels like they're important and this moment is important, +3 Empathy
- Arcana: Mind 2, Space 2, Forces 1, Prime 1
- Gnosis 1
- Mana: 10/10
Merits
- Contacts 1: Social services public service
- Contacts 1: Public interest lawyers
- Contacts 1: Hacktivists
- Ally 1: Sophia, Greek elder, knitting mentor
- Ally 1: Mehdi, Hazara refugee, doctor
- Ally 1: Jack, inner city young offender
- Resources 2: Comfortable middle class wage as a political staffer and writer
- Indomitable 2: +2 dice to resist supernatural manipulation or -2 to monster's dice pool
- Mentor 4: Memnon, ex-Mastigos mage who is now embedded in my mind
- Status 1: Politics (Bullies)
- Status 1: Expression (Writing)
- Safe Place 2: Bunker near Alice Springs
Advantages
- Size 5
- Health 7
- Speed 9
- Willpower 8/8
- Wisdom 7
- Initiative 6
- Defense 3
Rotes
- Pierce Deception, Prime 1
- Tune In, Forces 1
- Correspondence, Space 1
Praxes
- Modify Memory, Mind 3
Quotes
- "There are things inside me. Things things things. More things than I even know. A wizard who teaches me how to be invisible. A curse that I love—am in love with. Things that are not me. All these things that must all be me." — muttering in the mirror
Notes
Awakening (1 of 2)
- He sees a strange person at work whispering to senior colleagues who soon change their political stances and votes
- He comes across an incriminating communication about hiding bodies
- It seems to delete itself
- He begins to lose time, grow anxious, and see things that are not there
- He sees the person in his personal life, even standing behind his therapist
- He takes anti-psychotics to try to banish these visions, things get worse, he starts to see radio waves in the air
- He installs a key logger on his own laptop and finds a warning on it (written by...? himself?). DO NOT COME TO WORK. TERRIBLE.
s$r*$#*@!!# - He sees something inside his laptop, like seeing radio waves, as though he has X-ray vision
- He finds a patch of flesh on his motherboard, pulsing gently, touching it, it explodes and destroys his laptop
- Desperate and confused, he knocks himself out with sedatives
- In his dream, he stands in a red desert surrounded by graves that feel familiar, he remembers digging them, dragging people into them, burying them alive
- He remembers gouging out the eyes of his own friend, a journalist
- He flees and finds himself in his parent's house but knows that he is not alone and is endangering his family by staying here
- He goes outside and finds himself as a child (with a woman standing behind), his father, a monster, and something out of sight above, all connected in a pyramid shape
- He flies up to the top of the pyramid shaped connections between everybody to find a long strand of flesh with grabbing arms coming out
- The flesh strand grips his child self, he steps in and severs the connection and forces it away with a force field he makes with his mind
- He beats back the hands gripping his child self and looks down to see that he has turned into the monster that was part of the pyramid
- He finds he has access to magic in this dream, Mind 5, Space 5, Forces 5
- He programs his own mind, preparing dreams for himself to be delivered to himself over the next week, that will slowly reveal the truth of everything he now knows about committing so many murders (Mind 5)
Awakening (2 of 2)
- Visits psychologist, she invites him to follow her
- He is in a desert but everything is veiled and menacing
- He punches out with Mind/Space magic, at a cost, ending up in a black void
- He hears beeping and walks away from it, deeper
- Deep inside he finds a pocket in his subconscious containing Memnon who becomes his mentor
- In exchange for his teaching, he swears to work against the Exarchs
- +1 Occult from Memnon's teaching
- He leaves and returns to his body, waking up
- +1 Athletics from the trial of climbing a tower Awakening (3 of 2)
- 1 beat, Condition: Tense
- "Sergeant at Arms", a... Guardian of the Veil?
- 1 beat for roll 5 to sever our old identities (Modify Memory)
- Condition: Amnesia
- +2 XP
- 4 beats for new aspirations and obsessions
- Nimbus: Everybody feels like they're important and this moment is important, +3 Empathy
- -3 XP, +1 Mind
- New name, Ezra Kahane
- Movies to watch: Drive, Get Out
- = 3 XP, 4 beats
Marla, Arrival
- 1 beat for playing
- 1 beat for role playing
- 1 beat for a mystery
- 1 beat for returning kids
- 2 beats for aspirations/obsessions
- 7 beats total = 1 XP 2 beats
- = 5 XP, 1 beat total
Marla's Box Delivery, 1
- Kangaroo broke the window, 3 lethal damage (3 lethal, 7 total)
- Healed by Knit by 3 (0 damage, 7 total)
- 1 beat for being healed for the first time
- 1 beat for 5 successes on mind magic to bring everybody into a dream
- 6 beats for the session
- 3 beats for aspirations
- = 7 XP total
- -5 XP, +1 Gnosis
- = 2 XP total
Road trip to Alice
- 1 beat for amazing driving
- 1 beat for being licked by a kangaroo
- Encountered a Mind mystery
- -1 WP spent on trying to help with the ley line mystery
- 1 XP for the session
- 1 XP for delivering the box
- 1 beat for RP, mystery and navigating a challenge
- 4 beats and 2 XP total before aspirations
- 3 beats for connecting the minds of humanity
- 1 beat for connecting the minds of humanity
- = 8 beats, 2 XP = 3 beats, 3 XP = 3 beats, 5 XP total
- -5 XP, +1 Gnosis, 3 Gnosis
- = 3 beats total
Bunker
- We are given a safe place in the hills of Alice Springs to stay
- The Howling Sleeper, a spirit deep under the ground
- 3 beats, 2 aspirations
- Ask Dust how Guardians deal with Bad Mages 🏎️
- Ask Enigma what she is running from 🦘
- = 1 XP, 3 beats total
Changeling and Missiles
- +1 beat as we learn about Sand materialising
- +1 Gnosis for visiting Uluru, = 4 Gnosis total
- +4 beats from aspirations = 2 XP, 3 beats total
Uluru
- +1 beat for viewing the night sky over Uluru
- +4 beat for the session
- +1 beat for finding out more about Uluru and ley line music
- +1 beat for connect the minds of humanity ?
- = 4 XP total
- +1 Death for -3 XP
- = 1 XP total left
Flipping the Bird
- +1 beat for an exceptional success at flipping the bird
- -1 Wisdom
- +1 beat for an exceptional success at telepathy
- +1 beat for playing
- +1 beat for resolving the situation with Kiriari and Andromeda
- +1 beat for breaking Andromeda free
- +1 beat for learning more about people I killed
- +1 beat for learning more about the Seers/Exarchs
- +1 beat for connecting the minds of humanity
- +1 beat for collecting important memories
- = +1 XP, +4 beats
- = 2 XP, 4 beats total
A Scelesti with 7 Wisdom
- +1 beat for exceptional success
- -1 Mana for Space armor
- 4 lethal damage (total health = 7)
- +1 beat, +1 Mana for exceptional success for mind control
- +2 beats for 2 Wisdom checks
- +1 beat for exceptional success on Read the Depths
- +4 beats for the session, role playing
- +5 beats for aspirations and obsessions
- = +14 beats = +2 XP, +4 beats
- Total = 5 XP, 3 beats